Review

Review: Mighty No. 9 Falls Flat

Game: Might No. 9

Developers: Comcept, Inti Creates

Publisher: Deep Silver

Platforms:

  • Microsoft Windows
  • OS X
  • Linux
  • PlayStation 3
  • PlayStation 4(reviewed)
  • Xbox 360
  • Xbox One
  • Wii U
  • PlayStation Vita
  • Nintendo 3DS
  • Shield Portable

The new project from Megaman legend Keiji Inafune is no stranger to controversy. It’s been plagued with bad publicity since it’s Kickstarter launch back in 2013. That aside after multiple delays and an ad campaign that was seemingly targeting edgy 90’s kids it’s finally out, so how does it stack up?

You play as Beck, a bright-eyed little blue robot boy. The comparisons to Megaman are plentiful out of the gate; that’s no shock, though. Instead of Dr. Light, we have Dr. White. No Rock and Roll but Beck and Call. The character design isn’t exactly great. This super anime art style wasn’t exactly appealing to me, to begin with, combined with muddy textures and some in level lighting effects that just don’t look right, I can’t help but think this game looks bad even by 2013 standards.

Mighty-No.-9-1-1280x720

The premise is simple, go from level to level taking down the other eight malfunctioning mighty numbers. You know a Megaman game. It plays like the classic in most respects as well. Eight levels to pick from, each grants Beck a new ability and get’s you one step closer to an inevitable face-off with Dr.Black. Beck even has a dash ability taken directly from Megaman-X. It’s this dash that brings a new element to the gameplay. Once an enemy is weak enough, Beck can dash through them absorbing them and giving himself stat boosts to damage, speed or armor. Some of these points even charge up a health item that works like an E tank from Megaman.

The character design seems particularly uninspired. This is partly because I never felt the need to use an unlocked weapon. I briefly used Mighty No. two’s Cryosphere, beyond that, however, I brute forced my way through the most of the game using Becks primary buster gun. Level design also feels a bit bland. Becks dash ability has no cooldown which makes some otherwise more challenging platforming sections trivial.

The final verdict is simple. Mighty No. 9 is not the worst game in the world. Unfortunately, it’s a game held to the standard of calling itself a successor to Megaman. In many ways, Mighty No. 9 tries just a bit too hard to be that. The blue bomber Beck is not. It has hints of classic Megaman gameplay and for a big fan, it may still be worth your time, maybe just wait for a sale price. Until then, if you want to scratch that old-school Megaman itch try Shovel Knight or the Legacy Collection.

Score: 5 out of 10

 

 

 

 

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