Resident Evil 4 Is Out On Current Gen Consoles Today

Oh, how I’ve missed the golden days of Resident Evil. From the moment I set foot in the Spencer mansion, I’ve been in love with this series, which is why the past few installments have been so hard. Not since 2009’s Resident Evil 5 have we gotten an installment that even felt like an RE game and I don’t look back particularly fondly on Chris Redfield’s adventures in Africa. It was back in 2005, however, that the perfect game in the series stormed onto the Nintendo Gamecube.resident-evil-4-477963-2

Resident Evil 4, regarded by many as the high point of the series, is out on Ps4 and Xbox One today. The release of Leon Kennedy’s adventure to rescue the president’s daughter feels like it’s available on every platform under the sun at this point but I was more than willing to give up $20.00 for another run at Resident Evil’s glory days.

For veterans of the series seeking a bit of nostalgia RE 4 is always worth a play and for newcomers, it’s a chance to experience one of Capcoms best series at its high point before all of that Operation Raccoon City nonsense. At the very least adventuring with Leon should hold us over until Resident Evil 7 launches on January 24th.

Thanks for stopping by to read, through me a follow and let me know what you think. Are you excited to play Resident Evil 4 again or are you burned out on over exposure to this chapter in Capcom’s series?


Review: Grow Up

Game: Grow Up

Developer: Ubisoft Reflections

Publisher: Ubisoft

Platform(s): Xbox One, Microsoft Windows, PlayStation 4( reviewed)

B.U.D is back! Everyone’s favorite literal robot returns in Grow Up. In the sequel to last years Grow Home our little robot pal has a brand new mission. Recover the missing parts of M.O.M, the ship from the previous game after it crashes into the moon and has it’s parts scattered across the planet. growup_screenshot_03_251655

Grow Up keeps and expands upon the gameplay mechanics of its predecessor Grow Home. B.U.D still has the ability to grow and control the stalks of star plants across the planet’s surface, however, they are now only one of multiple ways to reach new heights and find the missing parts of M.O.M. In addition, he can now scan and replicate plant life to aid him on his mission. Throughout the game, B.U.D will encounter many types of flora forms. B.U.D can scan these floras and then reproduce seeds for them whenever he pleases. Each plant has its own unique ability, while some might be simple stalks B.U.D can climb like anything in Grow Up’s environment, others will catapult him across long distances or launch him high into the air.

Beyond flora, forms to grow, you can also find pods containing new abilities for B.U.D hidden all over the planet. Multiple new abilities like jet packs and gliders can make climbing mountains and plants a breeze. You can upgrades these abilities by finding crystals hidden throughout the world. Aside from the primary objectives Grow Up also features checkpoint based time trials that unlock skins for B.U.D. These skins or “B.U.D suits” give new buffs or abilities to the little guy. For example, the aviator suit increases B.U.D’s gliding speed while the bee suit attracts nearby bugs.


B.U.D’s aviator suit


Grow Up is a well paced charming sequel. The whole experience can be finished in about four to six hours. I helped B.U.D rebuild M.O.M in two sittings earlier this week, and I still intend to go back and comb over for every crystal. It improves on the fun climbing mechanics of the first game with new abilities that don’t make the game feel too complicated. In a release window with massive games like No Man’s Sky, it’s nice just to unwind with the relaxing gameplay of Grow Up.You can pick up Grow Up on PSN, Xbox Live, and multiple PC launchers now for $9.99. With any luck, we’ll see B.U.D for a third go around sometime next year.

Score: 8 out of 10

Thanks for stopping by to read, follow me for more news and reviews.


Review: Abzu Is A Beautiful, Relaxing Summer Game

Game: Abzu

Developer: Giant Squid

Publisher: 505 Games

Platforms: PlayStation 4( reviewed), Microsoft Windows

Abzu is the first game from developer Giant Squid, a new studio founded by Flower and Journey art director Matt Nava. The game follows a scuba diver on a journey through beautiful underwater coral reefs and ruins inhabited by mostly friendly aquatic life. Much like the other games Nava has worked on in the past, Abzu appears to tell a story, though it’s one the player needs to interpret for themselves with the help of Abzu’s beautiful environments and music.


Just hanging, meditating


The gameplay of Abzu isn’t terribly difficult to wrap your head around. You swim through large open areas of water, coral reefs and the like discovering new species of fish and diving drones to help you along our way. Abzu is about a two-hour experience, so I’d recommend playing through in one sitting. Don’t come to Abzu looking for any real gaming challenge; it’s less of a game and more of an experience, a sort of interactive film. The real joys come from the high moments. Upon completing an area, the player comes across large towers, usually in a trench of some sort. Interacting with the tower triggers a cinematic event filling the area with life. New fish, dolphins, whales and much more all rush to the area as breathtaking palettes of color fill the once dark areas. Beyond these climactic ends to gaming sections, you’ll spend most of your time just swimming. You can interact with certain plants on the ocean floor to release new fish into an area, as well as hitch a ride on some of the bigger animals like manta rays. qn6yhe1qqvrh0gcuzkqx

Meditation plays a key role in one of the most unique features in Abzu. Throughout the game you’ll come across moss covered shark statues, you can interact with these statues and even use them as warp points, however, the primary focus of these statues is meditation. You can meditate atop these ancient ruins and once you do so bounce between the points of view of different undersea life. It’s the second game I’ve felt this way about in 2016, please just let Abzu’s meditation mode be my screensaver.


riding currents is always fun


The look and sound behind Abzu are two of it’s strongest features. The warm and bright colors of a school of tropical fish swimming through a coral reef looks beautiful on the PlayStation 4. The game’s soundtrack also brings some great highs and lows to aid in its breathtaking visuals. Abzu is all about an immersive experience, play this game with headphones! The score is one of the biggest factors in feeling engrossed in a game like Abzu. I’d like to give Abzu another run once PSVR launches in October for a fully immersed experience.


Some amazing lighting


Games like Abzu are few and far between. It’s no engrossing sixty-hour RPG but a brief experience best enjoyed in one sitting. You can pick up Abzu now on PlayStation 4 and PC for $19.99. I think most would agree twenty dollars is a fine asking price when they see how much work went into this beautiful game.

Score: 8 out of 10

Thanks for checking out my review! If you liked it, please follow me for all your gaming news and reviews.



It looks like we’re getting a Ps4 slim

Images of a slim PlayStation 4 leaked on the UK auction site Gumtree today. A seller on the site claims to have obtained an unannounced version of Sony’s console, and it looks pretty legit.

It’s hard to say if this is real, people will go to some impressive lengths for hoaxes these days. It does make sense, though. Sony has released slim versions of all its past home consoles, and it is the right time in the Ps4’s life cycle. Sony has yet to respond to the images.g5w9qikgd7mjgh4iaca7

Sony is holding an event in New York on September 7th called PlayStation meeting. Here most believe we will find out exactly what the PS4 Neo, Sony’s more powerful PS4 is, you can bet that if a slim model is also coming, we’ll see officially then. Until the seventh, all we can do is speculate.

So what do you all think? Real or Hoax? Sound off in the comments and thanks for reading.


Top 5

Top Five: AI Characters In Games

Well, here we are again. What started as a time killer has become something I somehow enjoy. That’s right were putting together another one of these godforsaken lists. Movies like Terminator have taught us all that inevitably humans desire to make highly powerful artificial intelligence will ultimately result in our destruction. From heroic robots like the Blue Bomber to more malevolent machines like System Shock’s Shodan, robots have a huge presence in video games. So, without further ado, let’s get into my top five AI characters in games.

5.Cortana(Halo Series)maxresdefault1

Who could forget Cortana? Our AI companion plugged into the Master Chief’s head at the start of Halo Combat Evolved and has been with us ever since. A character who often goes under appreciated let’s face it Chief’s stubborn soldier of fortune attitude doesn’t go very far on its own. Let’s try and remember that Cortana was so popular that she became Microsoft’s answer to Siri, and try to forget all the creepy flirtation between her and Chief in Halo 4. Cortana is number five.

4.Robo(Chrono Trigger)Robo

Robo holds a special place for me as a big JRPG fan. Robo laid dormant after the apocalypse in AD 1999; he was repaired by Lucca in AD 2300. After this he joins Lucca, Chrono and the rest of the party. Although Robo is incapable of using magic, he can mimic some magical abilities using his tech. Through several side quests, Robo can discover his past which makes for some of the best storytelling in Chrono Trigger, as well as JRPG’s in general. Robo is number four.





3.D0g(Half-Life series)Dog_Alyx_BME

Ah sweet D0g, he really is mans best freind. D0g is the massive robot owned by Alyx Vance in the Half-Life series. D0g’s character is brillant in combining a hulking mech with the love and loyalty of a canine. Although his time with the protagonist is short you find yourself thinking of him hours later. Back in 2008 D0g was recieved as one of the best robot and sidekick character in video games. For that he gets number three.

2.Mega ManPrint

That’s right, it’s the Blue Bomber himself. Originally created to be a lab assistant for Dr. Light, the robot known as Rock should’ve had a peaceful existense. Unfortunatly Dr. Light’s lab assitant Dr. Wily programmed all of lights other robots for evil so Mega Man was turned into a combat unit. The rest is history, that power stealing little blue bot is number two.

1.GLaDOS (Portal) 1maxresdefault2

GlaDOS or Genetic Lifeform and Disk Operating System is the main antagonist of Portal. When Portal begins GLaDOS is the only voice in the darkness, the only one to trust. Your relationship gets a little shaky when the AI villian leads you into live turret fire but it’s probably the hole trying to burn you alive thing that makes Chell rethink things. I don’t even need to put any quotes here because everyone knows that it’s the writing behind GLaDOS that puts that evil AI in at number one.

Honorable mention: Wheatly (Portal 2)

With only five spots I couldn’t justify ranking multiple characters from the same series, however, Wheatly deserves an honorable mention at the very least. The team behind Portal showed their talent for writing yet again with the little British AI orb. Wheatly is so profoundly dumb that once he has access to all of GLaDOS power over the Apreture Science facility he immediatly goes mad with power. Wheatly’s tale is a tragic one though. We see in his final scene, floating in space not only was he a true villian but he relizes that and even feels bad about it. Wheatly may not have trumped GLaDOS but he’s still a memorable AI.

Thanks, as always for dropping by to read. Follow me, I’ll have more news, reviews, and even the occasional top five!






Review: No Man’s Sky Feel More Like A Tech Demo Than A Game

Game: No Mans Sky

Developer: Hello Games

Publisher: Hello Games

Platforms: PlayStation 4(reviewed), Windows



Where is the nearest Apple store?


Well, it’s finally out, the game that was bound to disappoint everyone who was remotely interested in it. You guessed it you guys; you’re reading my review of No Man’s Sky. For those of you that are by some means( maybe you live in a cave?) unfamiliar with this game, It’s a Space exploration game from indie developer Hello Games. No Man’s Sky is played in a procedurally generated universe featuring 18 quintillion planets. A game of that scope is most literally impossible for any one person to explore, which is probably one of the most exciting prospects. Games like this can be great based on individual player experience, but what did I think? Let’s get into it.


Watching massive ships on screen is a delight


No Man’s Sky starts by dropping the player, stranded on a random planet in it’s sprawling procedurally generated universe. The goal is to gather resources to repair all of your ships damaged systems. Here you get your first taste of scanning the environment. You can use your optical scanner to identify and subsequently name, plant life, animals, planets, and even entire solar systems; this will be your primary source of income. Every time you discover something new you’ll be compensated, apparently exploring keeps the lights on. Due to the fact that I am a man-child, I began my journey on Harambe Prime. Once you’ve finished repairing all of your ships vital systems you can head into orbit, once you’re off world the game opens up a bit, but you still have one task left. You need to acquire a warp drive. The warp drive in question is what establishes the games loop. Gather resources in order to craft fuel for your warp drive and get to the next system. The end game or the closest thing to one is to reach the center of the universe. Once you leave a solar system1 for the first time, you’ll be asked if you want to follow a direct path to the center know as the Atlas. This guidance system was added in the day one patch and is as close as the game gets to a real narrative.

No Man’s Sky’s biggest detriment is its failure to keep the player engaged. The game starts strong and introduces more than a few intricate systems within its first three hours of play. From upgrading your suit and ship to learning alien languages and discovering all of the flora and fauna in the galaxy, you have a long list of tasks to accomplish. Not a single task feels terribly rewarding, however. I felt a surge of excitement every time I learned a new alien world, however, in order to stay engaged in activities like that regularly you need more of a break. No Man’s Sky’s lack of action is my biggest grievance in that department. Encounters with enemy ships or the Guardian Sentinels, a sort of robot found on most planets, are few and far between. I can’t help but feel that the gameplay of No Man’s Sky feels somewhat incomplete. Sean Murray’s promise of patching and free updates gives me the strong feeling that No man’s Sky will be unrecognizable in a years time. That being said I can’t wait to see how the gameplay evolves and changes. With active player feedback this could become the game many hoped it would be.



Metal Gear?


Visually No Man’s Sky is stunning. How different planets can look is a testament to the tech behind the procedurally generated universe. Even after ten hours the occasional world would still blow me away just watching a sunset. I wish it were just a screensaver generator. The soundtrack does have some great subtle highs and lows that add to the experience of discovering a massive dinosaur-like creature or getting into a dogfight with space pirates.

No Man’s Sky is a great step in the right direction for games. It’s paved the way for how massive we can make procedurally generated landscapes. My biggest grievance with No Man’s Sky is it feels less like a game and more like a tech demo. After two hours or so the game lost its pull, it settles into a loop early on and not a very satisfying one. After four hours or so I found myself asking “so is this it?”. Maybe a simple first person scavenge and survive game would be enough if the big wow moments came more often. The most significant detriment to a game this size is how empty it feels. Interaction with the occasional Alien at a spaceport just isn’t enough. Sean Murray has promised free updates already so who knows, with a bit more action No Man’s Sky could end up being something beyond a technical marvel. For now, however, it’s a rather dull experience. If you can deal with hammering away at repetitive tasks than maybe it is for you, If you’re looking for off the wall action, though, you won’t find it here.

Score: 6 out of 10

Thanks for reading my review, if you like it follow me for more reviews and news.






Konami, A Company That Makes Japanese Gambling Machines, Announces Metal Gear Survive

IGN first broke this morning that Konami, a company many had thought was done developing video games, has announced a four-player stealth co-op game set in the Metal Gear universe. The game will release on Ps4, Xbox One, and PC in 2017.



Never let go Jack!


This game looks to be Konami’s attempt at cashing in on the ever popular survival game genre. Konami European President, Tomotada Tashiro stated that “Metal Gear Survive will offer a fresh take on the series’ stealth element, but within a unique co-op setting that is designed for a truly engrossing multiplayer experience.”

The game is set after the events of Metal Gear Solid V: Ground Zeros. It follows the surviving members of Militaires Sans Frontières who have traveled through wormholes into an alternate universe. It’s in that Universe that they will battle strange looking zombies and possibly even a metal gear.

It’s hard to say how excited anyone can be for the first game in the series without famed creator Hideo Kojima. I suppose we will have to wait in see if the game delivers in 2017. Until then check out the Gamescom trailer below and as always thanks for reading.