Review: Call of Duty Infinite Warfare

Game: Call of Duty Infinite Warfare

Developer: Infinity Ward

Publisher: Activision

Platforms: Windows PC, Xbox One(Reviewed) PlayStation 4

Release Date: November 4th, 2016

MSRP: $59.99

When the latest title in the Call of Duty franchise was announced earlier this year as “Infinite Warfare” I remember thinking hard about what a truly depressing a bleak title that is. As if to say “fuck it, war forever.” I was, however, intrigued by what a departure it seemed to be for the franchise, it was more Sci-fi than anything I had seen from the long-running series( for a frame of reference I hadn’t played a COD game in depth since Black OPs). All that being said Infinite Warfare is more Call of Duty. Multiplayer is what you’d expect, and Zombies is still, in my opinion, not fun and this year’s campaign was a well written and engaging surprise.

Infinite Warfare’s campaign stars Nick Reyes as the player character, in a future where the Earth has a unified military and is in conflict with a group known as the SDF who are essentially a Mars colony who wants to break away from the earth entirely. Kit Harrington lends his voice and likeness to the game’s main antagonist SDF Admiral Kotch. In addition to Reyes and Kotch, you’ll build up a supporting cast of characters who give decent performances around the board, funny enough one of the most lively performances comes from a fully functioning AI companion known as Ethan. It would seem games this year just want me to really like

My biggest gripe with the campaign was it’s overuse of a space flight capable jet known called a Jackal. Fun enough for one or two in space missions but I’d wager roughly 30% of the game takes place in this thing. While some surely loved it, I found it unchallenging and frankly boring. Jets are cool, but I’d rather be kneeing some dude in the head in Zero-G any day.


Jon Snow looking all intense and what not


The freeform ability to tackle missions in Infinite Warfare makes it unlike any Call of Duty I can remember. After a few missions of exposition and general setup, you’re a granted full control of the UNSA Retribution, from here you can pick missions and side missions from a digital map of the solar system reminiscent of Mass Effect. Side missions serve as a way to weaken the SDF fleet by killing high ranking officials ( there’s a whole bounty board of targets in Reye’s quarters) as well as stealing weapon prototypes and launching assaults in your Jackal. The loose feel of these side operations adds a lot to the campaigns length. I couldn’t see it taking more than four hours without them.

As I’ve said, earlier multiplayer is exactly how I remember past games in the Call of Duty franchise, level up and unlock new weapons, while kids make you cry on the internet. Some of the new weapons do add a delightful dose of sci-fi to the formula, with the addition of energy weapons acall-of-duty-infinite-warfarend anti-gravity grenades, things have a higher potential to get silly real fast.

So I guess I should talk about Zombies real quick huh? If you’re in it for this mode, and I know some of you are, you’ll get the same enjoyment it’s always brought you. It works just the same as always corny dialogue while you fortify windows do defend against hordes of the undead. There’s a quick Hasselhoff joke in there somewhere if you’re into that sort of thing.

Call of Duty’s latest outing, for better or worse, is more of the same with a few storytelling twists and over the top sci-fi weapons, it’s a fun ride and that Modern Warfare remaster makes it a bit more tempting as well. It still doesn’t trump my love of Titanfall 2, but Infinite Warfare is worth a play.

Score: 7 out of 10


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