Game: Oceanhorn: Monster of Uncharted Seas
Developer: Comfox & Bros
Publisher: FDG Entertainment
Platform(s): ios, Android, PC( reviewed), PS4, PS Vita(unreleased) Xbox One, Nintendo Switch(unreleased)
Release Date(s): November 14th, 2013 (ios), March 17th, 2015(Windows PC), September 7th, 2016 (Xbox One/PS4), December 15th, 2016 (Android), 2017 (Nintendo Switch), TBA (Vita)
MSRP: $5.99(mobile devices) $14.99(PC and console)
With a short lull in between all the big Resident Evils and other big titles on the horizon, I found time to give due attention to a little game that has been crowding my Steam library for over a year. Oceanhorn: Monster of Uncharted Seas was described upon its original release on ios back in 2013 as a beautiful mobile tribute to Zelda. I am not the biggest fan of mobile gaming; I’ll play on PC or console over my phone in a heartbeat. So it’s no surprise I hadn’t heard a damn thing about this game before it came to PC and even then it took me some time to finally get around to it I can at least say I’m happy I did, and you should too.
Oceanhorn is most easily explained by its likeness to Zelda, specifically its similarities to A Link to the Past and Windwaker. In usual Zelda fashion, you’ll explore dungeons and fight enemies using your trusty Sword and Shield, bombs, and bow and arrow. Through a brief look at the environment and simplicity in the many islands, you’ll explore it’s obvious that this game was built on a phone, however, the addition of gamepad support has you feeling like you’re on a real Hyrule adventure in no time.
Oceanhorn follows a young boy on a journey to find his father and defeat the legendary Oceanhorn, the last of the living fortresses. You’ll travel from island to island in search of three medallions you can use to call forth Oceanhorn. Traversing diffrent dungeons and puzzles.
Oceanhorns biggest weaknesses are in its camera perspective. The isometric viewpoints can make puzzles frustrating at times and bring progression to a frustrating slog. In addition to a camera built for phones, Oceanhorn’s likeness to Zelda can be as bad as it is good. It wears its influences on its sleeve sometimes it just feels like a plain rip off. Heat containers are just called heart containers, save for having no control over it everything about the boat design just screams Windwaker. Oceanhorn even uses the typical structure of a Zelda title, three dungeons to obtain three stones or medallions of legendary power. One of the races called the Gilfolk are very clearly the equivalent of Zoras from the Zelda series.
Oceanhorn does have a few key differences from Zelda, for one it has a leveling system. You’ll gain experience as you defeat enemies and finish goals outlined in your journal such as breaking a certain number of pots or knocking an enemy into the water to defeat them. As you level up you’ll be able to carry more ammo for weapons like the bow and arrow and unlock some new equipment like the pumpkin seed gun, a projectile weapon used to defend yourself from your boat.
Oceanhorn might be something of a lower quality Zelda clone, but it’s something charming in its own right. For the low asking price of fifteen dollars(as I wouldn’t recommend playing on mobile) its a short little adventure to tide you over until Breath of the Wild launches and best of all can be played on almost any device you already own. Oceanhorn has a sequel in the works, and I hope with a bigger budget, the team at Comfox & Bros make an excellent second outing.
Score:7 out of 10