Review

Review: Psychonauts In The Rhombus Of Ruin

Game: Psychonauts in the Rhombus of Ruin

Developer: Double Fine Productions

Publisher: Double Fine Productions

Platform(s): PlayStation 4(PSVR)

Release Date: February 21st, 2017

Price: $19.99

It’s been twelve years since Psychonauts the zany platformer about a Raz a young boy with psychic abilities attending a summer camp to become a psychic spy or “Psychonaut” was released by Double Fine. Psychonauts 2 was announced by creator Tim Schaefer and launched with a Fig campaign in order to crowd fund a portion of its development costs. The crowdfunding campaign was a success, and we’re set to see Psychonauts proper sequel sometime in 2018. In the meantime, however, the PlayStation VR exclusive Psychonauts in the Rhombus of Ruin sets picks up where the original game left off and sets the stage for Psychonauts 2.

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Secret bases and such

 

Rhombus of Ruin picks up where Psychonauts left off, and I mean exactly where it left off. You start off aboard the camp jet on your way to rescue Truman from unclear captors. Obviously having played the original game will make you appreciate this experience a whole lot more bit it isn’t entirely necessary and can serve as a good introduction point for those hoping to play Psychonauts 2. It’s also a great a fun reason to whip it your PSVR, gotta justify that purchase somehow.

This Psychonauts VR experience works and looks pretty great. Entering the beautifully animated Tim Burton-esque world Psychonauts is both gorgeous and fun. You play as Raz from a first person perspective although you never move. To make progress through the environment Raz can use his Psychic abilities to enter the viewpoints of other living creatures. In the first section of the game, you’ll jump between the perspectives of Lilie, Sasha and other familiar Psychonauts characters to learn about Raz’s abilities including telekinesis you can use to move objects, pyrokinesis for burning anything in your path and psyblasts to really bring the hurt.

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The underwater environments look gorgeous in VR

 

The bulk of the gameplay involves moving through the perspectives of different guards and fish where Raz, his Psychonaut Companions, and Truman are being held.You’ll have to shift perspectives a lot of the time by using fish to get from point to point and free your companions of hallucinations brought on by poisoning from a crystal known as Psyrilium that causes sickness in Psychics.As you free your allies, you’ll be one step closer to regaining all of Raz’s abilities and finding the culprits behind Truman’s kidnapping.

Rhombus of Ruin isn’t terribly long. It is at its core another VR experience. I beat the entire thing in one roughly three-hour sitting. The puzzles, while fun aren’t terribly taxing and mostly revolve around snapping Sasha and the others of their Psyrilium induced hallucinations. One such puzzle involves rescuing Coach Oleander from a dance party.

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Oh, hey coach

 

The VR environments are rendered smoothly although I found myself craning my neck a whole lot in order to target my next psychic jump. In addition that all too familiar “out of play area” VR message would pop up, this might simply be the consequence of me attempting to take in the environment, though.

Rhombus of Ruin is a fun well put together VR experience and a great time for fans who’ve been waiting years for more Psychonauts. It may not resonate with people unfamiliar with the series. For those people, things like Batman and Job Simulator are more satisfying VR experiences. It may not be terribly long, but it’s a small taste of a world I have a lot of love for and has me more excited than ever for Psychonauts 2, I hope we can make it to 2018.

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see you in 2018

 

Score: 7 out of 10

 

 

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