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My Weekend With Splatoon 2

My first post for the folks over at Lunawolf, check it out

Lunawolf Gaming

Over this past weekend, Nintendo launched the first “Global Testfire” event for the much-anticipated sequel to Splatoon. For the uninitiated, Splatoon was one of the diamonds in the rough on Nintendo’s flop of a console known as the Wii U. Splatoon was praised for its style, and smart take on making a “family friendly” version of the team-based shooter.

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The player takes on the role of an Inkling, a child with the ability to transform into a squid. As an Inkling, you’ll compete in shootouts using paint guns in lieu of bullets. Kills aren’t your main objective in Splatoon, instead, you’ll fight to cover the map in your teams paint color, in the aptly named “Turf War” mode.

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Naturally when the Nintendo Switch was announced Splatoon 2 was a no brainer. The Wii U’s sales were proof that one of Nintendo’s most inspired new IPs in years had only reached…

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