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Review: Horizon Zero Dawn

Game: Horizon Zero Dawn1

Developer: Guerilla Games

Publisher: Sony Interactive Entertainment

Platform(s): PlayStation 4

Release Date: February 28th, 2017

MSRP: $59.99

With the Nintendo Switch out now that this is posted I felt a particular urgency to play Horizon. It’s a game I knew I would like and one I was determined to spend as much time with as possible prior to Zelda and the Switch. Roughly three days later I’ve put over thirty hours into Guerilla Games PS4 exclusive, and I’m so glad I made time for it. 17097308_1464375290241493_8658031887260918580_o

Our protagonist is Aloy, a female outcast of the Nora tribe and a skilled hunter. Horizon is set in what I can only describe as the post-post-apocalypse. Maybe I’m just making excuses for a game I like but how far removed  ( by thousands of years) Horizon is from the end of the world makes it infinitely more interesting than your typical post-apocalyptic game. Your task is simple, win acceptance into the Nora tribe that shunned you as a “Motherless outcast” and discover the truth about your own heritage as well as the truth behind what happened to the “metal world” and the people that came before.

The world of Horizon is populated with lots of dangers including Raiders and cultists, but the biggest by far are the wild machines. The wilds of this earth are filled with rejects from Transformers Beast Wars. The smallest of the bunch are known as Watchers, they resemble raptors and are easy enough to take down. These typically appear as guardians for herds of other machines to alert them to your presence. Beyond Watchers, you’ll encounter a whole lot of cool looking animal-themed robots from the Bison looking Long Horns to the Sawtooth which is essentially a huge Sabertooth Tiger. The deeper into the game you get, the more you’ll encounter large-scale killers like the Thunderjaw a T-rex with twin missile launchers and an attitude.

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Hey big fella

 

Combat with these beasts is one of the deepest and most enjoyable gameplay aspects of Horizon. You don’t have the power to brute force these beasts so instead you’ll rely on Aloy’s Focus an ancient device that gives her a sort of eagle vision or detective mode that is all too common in open world games these days. You can use this to locate glowing weak points on enemies and pick away at them slowly in a very, Monster Hunter like fashion. Some of the larger enemies like the Thunderjaw can even have heavy weapons knocked off and used against them. If monster slaying is your game Horizon has a whole line of hunting lodge side quests to scratch that itch.

Aside from necessary large scale encounters Horizon has a large focused on stealth. Small human enemies and small robots like the Watchers can be killed with a single strike from stealth. Horizon took a page from Assassins Creed with a whistle mechanic that had me stacking bodies in the bushes pulling my enemies one at a time.

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Be very quiet

 

As you complete main story missions and side missions you’ll accumulate experience and be able to dump skill points into upgrades abilities like increased stealth or stronger melee strikes. In addition to these abilities, Aloy will gain some exceptional skills through completing side quests. Early on Aloy gets the ability to hack small machines to fight for her. Throughout the game you’ll find robot manufacturing plants called “Cauldrons” reaching the center of one of these and hacking its core will allow you to subsquently hack the machines produced there but don’t expect to do so without a fight.

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Now we wait

 

In addition to Aloys bow, you can purchase many weapons from traders on your journey including trip wires and a sort of repeater rifle. I never used much more than my trusty bow, and a weapon called the rope caster which allows you to tie down enemies temporarily. You can also buy new armor sets for Alloy which give certain benefits like damage reduction from specific elements. You can also find and craft upgrade modules to boost weapon and armor stats.

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A look at the weapon modding screen

 

The crafting system of Horizon is incredibly deep. One rule applies always be looting. Grab plants, machine scraps everything you can, you’ll always be crafting fresh ammo and health potions and most of these materials are also used in trading with merchants, however, the metal shards you loot are the primary currency in play.

Most importantly for me, Horizon fixes a lot of the problems I have with open world games. For starters it has towers to help reveal the map in the roaming Long Necks but only four in the entire game. You mean I don’t have to climb 400 watch towers? Thanks Guerilla. The map also doesn’t feel too populated, you have plenty of side activities, but they don’t feel overwhelming. You can also buy maps to reveal more icons if you like horrible messes. Combat doesn’t feel repetitive like it often does in games like Farcry and Assassins Creed fighting behemoths that are far stronger than you keeps you on your toes.

It seems funny to say that one of Horizons biggest strengths is that it delivers on story. I have no doubt we will see a Horizon trilogy, despite this Guerilla left no real dangling threads. Horizon answers all of the big questions it answers. A sequel is basically a sure thing, but it may be something very diffrent.

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View from the top

 

Horizon Zero Dawn is a really special game. It blends an enticing story with likable characters and gorgeous environments. It has challenging and rewarding combat that makes you want to challenge robotic death machine for hours on end. Horizon Zero Dawn is a perfect open world game and Sonys new IP to watch.

Score: 10 out of 10

 

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News

E3 will be open to the general public for the first time in 2017

The Entertainment Software Association, the people responsible for organizing E3 every announced today that for the first time ever 15,000 tickets will be made available to the general public. For those outside the industry that want to attend the biggest week in video games, tickets go on sale this Monday, February 13th.

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I hope you enjoy E3 as much as Terry Crews

 

Tickets are priced at $250 or $150 for early birds on the 13th. Passes will grant you access the show floor as well as panel discussions. Fans have wanted access to E3 for years, and in 2016 they chose to test the waters and gauge interest by having “E3 live” a free event open to the general public and filled with Doritos and shame. This event was located outside of the Los Angeles Convention Center where E3 is held. This time, however, fans can finally make it inside for a price.

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Review

Review: Resident Evil VII: Biohazard

Game: Resident Evil VII: Biohazard

Developer: Capcom

Publisher: Capcom

Platform(s): Xbox One, PlayStation 4/PSVR, Microsoft Windows

Release Date: January 24th, 2017

MSRP: $59.99

It’s 2017, That is a fact. It just feels important to remind myself that I’ve finished a Resident Evil game in 2017 and don’t want to gouge my own eyes out. Capcoms horror franchise has a lengthy and rather fascinating history. The first game is fantastic, the second equally so, the third sound in its own right, the fourth is one of the greatest games ever made. It’s the fifth and sixth outing that feel a bit out of place. Five takes the formula of four and adds Cooperative play. While it isn’t a terrible experience, it loses something that I can’t quite put my finger on that made four so fantastic. Six is a metaphorical dumpster fire, I couldn’t even bring myself to complete it. All of this said I was apprehensive about the seventh installment in the series. It’s still early in the year so it may be premature to say, but Resident Evil VII might be the biggest surprise of the year, Capcom knocked it out of the park.

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The bridge to the old house is a tad unsettling

 

In Resident Evil VII you play as Ethan Winters who, for once is no cop or soldier but your average Joe in a shitty situation. Ethan’s wife, Mia went missing three years ago under mysterious circumstances when Ethan receives an Email from Mia claiming she is alive and in Louisiana Ethan sets off for the Baker residence down in the Bayou to find his wife.

When you first jump into Resident Evil VII, you’ll immediately notice some big differences from past games in the series. For one the first person perspective allows for the feeling of larger immersion(especially in VR) and tighter shooting. It’s the first hour or so of the game that feels very diffrent than the standard for Resident Evil, though. You’re alone in a dark house and unarmed. Not even a knife to make you feel like you stand a shot at fighting back.

Combat can feel a bit clunky at times but works overall it works well enough, aiming is tight enough, and you’ll never encounter large hordes of enemies, encountering even three or four at a time is rare and usually an indicator of a time to flee. Unless of course, it’s a boss encounter. Good rule, if the door is locked, you’re probably in a boss fight so good luck.

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this is fine

 

Control wise anyone familiar with a first person shooter could pick up and start playing right away. Connecting item boxes make a return, like Resident Evil games of the past inventory management, plays a huge role. As you progress, you’ll find bigger backpacks upgrading your inventory size. You can have up to four weapons equipped for quick access on the D-pad. Gone are the days of jumping to the inventory menu to equip a new weapon. You’ll save at Cassette players instead of typewriters( the future is now?). In “Madhouse mode” a difficulty unlocked upon completing the game you’ll need to carry cassette tapes with you to save.

Combining item is a useful tool, not only for inventory management but for staying alive. Green herbs are present while yellow and red have been canned. The item creation formula is simple. Chem fluids plus green herb equals healing ointment, chem fluids plus gunpowder equals ammunition. You’ll even be able to pick up separating agents to reverse the process.

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Oh Clancy, we hardly knew you

 

You’re constantly hunted in Resident Evil VII. Jack Baker, the patriarch of the Baker Clan, will hunt you throughout the main house sort of like Nemesis in Resident Evil 3. You’ll have to deal with other members of the Baker family depending on what building you’re in, but Jack made me the most uneasy, always wondering whether or not he’d come crashing through the next door was nerve racking.

Resident Evil VII has collectibles as you’d expect. Aside from documents that shed more light on the story you’ll be able to find 18 antique coins that you can use to unlock things like health upgrades and a special Magnum for that extra punch.

Resident Evil VII is at times unsettlingly beautiful. I was playing on a PS4 pro and on a TV those darks are dark, HDR is an amazing technology. Character models looking amazingly realistic to the point that you occasionally get that uncanny valley effect. If you play on VR you’ll be trading some visual fidelity but I assure you the immersion is worth it.

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Gator needs his gat

 

I’d be amiss if I didn’t mention the fantastic sound direction in Resident Evil VII. PSVR is the best way to play(we’ll get into that below), but I can’t stress enough play with headphones regardless of whether you can play in virtual reality. The sound of footsteps in the distance, the creaks of an old house and even the wind blowing through an open window are enough to keep you on edge.

“Resident Evil VII will sell you on VR”

As the majority of people playing the newest Resident Evil will not have the pleasure of playing with a PlayStation VR headset, I thought it would be best to talk about VR in its own section as it does feel like a different game.I can’t stress this enough, Resident Evil VII is VR’s killer app. Resident Evil VII will sell you on VR.

Of all the games in this long-standing series, most would say they remember the layout of the Spencer Mansion, the setting of the original Resident Evil the most. For me I can now say I remember the Baker residence in a much higher detail because I didn’t just look at it on a screen, I was in that house. If you took me to a physical representation, I could tell you exactly where Grandma’s room on the second floor is, after you’ve somehow tricked into going into that building of nightmares that is.For anyone with doubts about the legs of VR technology, Resident Evil VII is the proof that it isn’t going anywhere. It proves a handful of things, a first person shooter in VR can work and feel great, the sense of immersion VR can bring is the next big thing in games, and finally, first person horror in virtual reality is scary as hell.resident-evil-7-4

Controls in VR are simple enough since the game doesn’t support the PlayStation Move controllers it works mostly the same. To aim you’ll use your head movements rather than the thumbstick which feels great, It’s honestly more natural thank a typical aiming mechanic. To move your field of view you can flick the right stick to turn thirty degrees at a time( it’s possible to turn this off in favor of natural smooth scrolling, but I wouldn’t recommend it unless you enjoy vomiting) although strange you’ll adjust quickly, and it feels natural in no time. You can also adjust how much you jump per flick in the settings. The standard thirty worked well for me personally. Making movement comfortable is the most important part of a good VR experience, and Capcom nails it here so much so that my time remaining in VR has gone up dramatically. My longest consistent session of Resident Evil in VR was about five hours, prior to this I’d never been able to stay much longer than an hour.

It took me around ten hours to beat Resident Evil VII, had I done my original playthrough in the standard TV mode it would probably be closer to eight. The tension and fear Capcom manages to build for VR players is unparalleled. I’ve found myself playing a horror game in a way I’d never played any other. Walking down halls slowly, gun drawn, pushing open doors slowly, feeling a slight sense of relief whenever I stumbled upon a safe room or some ammo. I’m by no means a coward, but this game had me on edge constantly.

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Can’t I just break these?

 

If you asked me back a few months ago When Resident Evil VII was first revealed what my thoughts were on it I’d tell you I wasn’t expecting a whole lot. Resident Evil 4 was my favorite game in the series, and it’s been all downhill from there. Much like Resident Evil 4, VII shakes up the formula, and it’s the step in the right direction both for Capcoms series and future of virtual reality.

Score: 9 out of 10

 

 

 

 

 

 

 

 

 

 

 

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Review: Mighty Morphin Power Rangers: Mega Battle

Game: Mighty Morphin Power Rangers: Mega battle

Developer: Bamtang Games

Publisher: Bandai Namco

Platform(s): PlayStation 4(Reviewed), Xbox One

Release Date: January 16th, 2017

MSRP: $14.99

No doubt looking to score points for the sake of nostalgia and the fact that a major motion picture based on the original franchise is due out in March, Bandai Namco has released a downloadable 2D brawler based on the original Mighty Morphin Power Rangers for the PlayStation 4 and Xbox One.

Mega Battle is a pretty simple 2D brawler in the vein of Streets of Rage and the like. The most apt comparison probably being the Power Rangers brawler for the NES and Sega Genisis. You’ll move across six levels, each split into three different sections beating up classic Power Ranger enemies like Puttys and some strange looking Knights, Birdmen and flying parasites from the Dark Dimension.

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Always a surfboard level

 

You’ll collect experience from defeated enemies and level up at designated stations provided by Alpha-5. You’ll be able to buff your ranger’s damage output as well as health, defense and stamina in addition to unlocking new and more powerful combos.

The basic level structure consists of two large brawler sections followed by the Rangers facing off against a monster first on foot and then in their Megazord. Megazord combat is the less than stellar shakeup. You begin in Tankzord form, each player has their own reticle and can fire at marked targets on the giant foe as well as destroy incoming projectiles. After this stage is over, you’ll move on to full-on Megazord combat, which, for me is the biggest disappointment.  While the amazing art of Mega Battle combined with the original theme while you battle a giant monster is awesome, these fights are bogged down to simple QTE button presses. Sure, in multiplayer every player has to get it correct to land a hit, but it still feels rather trivial.mighty-morphin-power-rangers-mega-battle-reveal-trailer-ps4-xb1

The art style of Mega Battle feel’s super cutesy and comic bookie. The characters and monsters all look beautiful, and you’ll have plenty of characters to choose from. Each Ranger has two models while unmorphed one for the first two seasons of the show and you’ll be able to play as fan-favorite Tommy Oliver as bothe the Green and White Ranger.

Mega Battle supports up to four player co-op which is most certainly the best experience the game has to offer. I played once through main story solo and once with a second player. The manic screens of repetitive enemies can quickly lose their charm over the roughly three-hour story if you’re playing solo, but half the entertainment comes from having at least one buddy to play with. You’ll be able to use powerful combination moves with multiple players, these are unlocked on the skill tree mentioned earlier.mighty-morphin-power-rangers-mega-battle-fighting-700x366-optimal

After beating the game, you’ll unlock boss rush mode as well as a special floor clearing mode called Rita’s tower. I only played around with these for a short while, but they add some extra playability to an otherwise short game. At a $15.00 price point, the six-level count is excusable, and the boss rush and tower modes add some fun after the fact. The story is also worth multiple runs for the sake of leveling up multiple characters.

If you want a closer look, my pal Tom joined me for a brief look at the games first level over on my Youtube channel which you can check out below.

Mighty Morphin Power Rangers: Mega Battle is a solid little game for fans of the series as well as fans of 2D Brawlers, it’s out now on Ps4 and Xbox One.

Score: 8 0ut of 10

 

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Review: For All Of Its Flaws Final Fantasy XV Reminded Me Why I Love The Series

Game: Final Fantasy XV

Developer: Square Enix

Publisher: Square Enix

Platform(s): Xbox One, PlayStation 4 (reviewed)

Release Date: November 29th, 2016

MSRP: $60

 

Ten years is a long time to wait for anything. Nevertheless, it’s been ten long years since a fourteen-year-old me first got a glance at Final Fantasy Versus XIII, the game that would become Final Fantasy XV. Over the course of all that time, FF XV underwent a whole lot of changes. In truth, the game that made it to retail was only worked on in its current form for two years or so. Final Fantasy XV is far from the perfect game, it did, however, grab me in a way an entry in the series hasn’t since Final Fantasy X, and in doing so reminded me how the series shaped me and countless others as gamers.

 

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Great start 

Final Fantasy XV is, as its name suggests the fifteenth mainline installment in the Final Fantasy series. For those unfamiliar with the series, Final Fantasy is a Japanese Role Playing series famous mostly for its vast worlds and typically turn based combat. Turn based combat was turned away from when they tried their hands at the Massive Online Multiplayer or MMO game with Final Fantasy XI. I’ve felt, and I’m sure I’m not the only one that the combat especially hasn’t felt great since FFX, the fast paced real time combat of XV has been more of an enjoyment for me than I could’ve ever expected, more on that later, though.

 

Final Fantasy XV follows the story of what can only be described as a bachelor party gone horribly wrong. You play as Noctis, the prince of Lucis on a road trip with his best friends Ignis, Prompto, and Gladiolus. With his fantasy entourage assembled in his dad’s convertible, the Regalia, they’re to make way for Altissia where Noctis will marry his betrothed Lady Luna Freya the Oracle.

After some early missions, it’s quickly discovered that the Nifelheim Empire who was set to sign a treaty with Lucis has betrayed and murdered Noctis’ father and all but destroyed the Crown City. With all this information in hand, it will be up to Noctis and crew to gather the power to take down the empire and reclaim his throne.

If all of that seems confusing, it’s because it is. Final Fantasy is famous for it’s deep lore and hard to grasp stories, but the plot of FFXV is one of its greatest sins. You’ll spend a lot of time waiting for exposition that never comes. Who are these characters? What’s their connection to Noctis and Friends? Why am I even here, and what’s up with that damn crystal? For ten years of work, you’d think a cohesive story isn’t too much to ask for. The part that really rubs me the wrong way is how the CG prequel film Kings Glaive tends to be the answer to a whole lot of plot holes. I actually watched the film and as someone invested in the plot of FFXV enjoyed it more than I expected, it’s the way that the folks at Square Enix have essentially made what should’ve been an extra bit of media for those who really enjoyed the world they’ve built required reading. It’s worth noting that the developer has promised to patch in cut scenes adding a bit more exposition in the future and with the recent addition of New game + it might be worth a second go about.

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Lemme take a selfie

 

The part of all this that really rubs me the wrong way is how the CG prequel film Kings Glaive tends to be the answer to a whole lot of plot holes. I actually watched the film and as someone invested in the plot of FFXV enjoyed it more than I expected, it’s the way that the folks at Square Enix have essentially made what should’ve been an extra bit of media for those who really enjoyed the world they’ve built required reading. It’s worth noting that the developer has promised to patch in cut scenes adding a bit more exposition in the future and with the recent addition of New game + it might be worth a second go about.

The gameplay of Final Fantasy XV is what really pulled me in. A large open world with hours and hours of side content, which essentially equates to JRPG Skyrim and if that doesn’t sound awesome to you then I guess I’m a far bigger loser than yourself. I found myself getting completely lost in side content during my first twenty or so hours with the game. For the completionist in all of us don’t worry, you’ll have full access to return to the open world even after the credits roll. I’m far from done with this world.final-fantasy-xv-trailer-blowout-reveals-more-gameplay-story-info-platinum-demo-brotherhood-anime-series

Combat revolves around Noctis’ ability to summon weapons, a kingly ability he also lends to his companions. Noctis can equip up to four weapons of his choosing from swords and lances to classic Final Fantasy spells that he crafts like thundara. On your journey, you’ll also acquire royal arms from the tombs of the past kings of Lucis. These Weapons are incredibly powerful but drain Noctis’ HP(Health Points) so keep potions on hand. The trademark combat move of FFXV is Noctis’ warp strike ability. He can use it by throwing his weapon to warp and attack far off enemies or travel to safe locations to recover MP(Magic Points) during combat.

In addition to his primary attacks Noctis has a round meter surrounding his weapon display know as the Armiger meter that fills as you fight. Once filled he can surround himself with all the royal arms he’s acquired, and attack in a powerful fast-paced flurry of blows. At times the combat system can be frantic and confusing, I’ve found it’s at its best when facing one large enemy in a more open environment. Significant amounts of enemies and tighter spaces tend to result in difficulty with dodging and a whole lot of getting knocked down.

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These guys are jerks

 

For all of its issues, FFXV’s main cast holds it together. The banter is goofy but often fun, and the party plays off each other well. Each character is equipped with his own unique ability that levels up as you progress. Experience as a whole is tallied and banked when you make camp for the night in and Elder Scrolls like fashion. At this point, Ignis will prepare a meal from ingredients in your inventory which provide stat boosts the following day. You’ll also see each characters unique ability level. Noctis is the party’s fisherman, this talent is leveled through actively fishing at piers. Prompto’s skill is photography, at camp, he’ll lay out all the pictures he’s taken that day, and you’ll be able to keep up to 150 in an album (Prompto take about 10 photos a day). Ignis is the party’s cook, and through preparing meals and discovering new recipes, he’ll level up the talent. Last but not least, Gladiolus possesses the survival talent which allows him to find items on the ground and in combat, simply walking around will boost this skill.ffxv-gamescom-2016-screens

As much as Noctis and his pals your car the Regalia is as much of a character. You’ll be able to purchase upgrades for speed and fuel consumption at rest stops and have them installed by Cindy at the Hammerhead station where the game begins. One of my favorite features of the Regalia is acquiring new soundtracks to listen to at rest stops. Check everywhere you’ll be able to hear any Final Fantasy soundtrack you choose.

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You can acquire the Regalia Type-F post game

 

Final Fantasy XV is at its heart a fun exciting game about four best friends on a fantasy road trip. With hours of things to do in both the main story and side activities in the vast open world. Although far from perfect XV is the perfect blueprint for what a Final Fantasy game looks like in 2016. I can’t wait to indulge in every expansion and look forward to what the all but certain Final Fantasy XVI looks like.

Score: 9 out of 10

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Review: Batman The Telltale Series Episode 5 City of Light

Game: Batman The Telltale Series: Episode 5 City of Light

Developer: Telltale

Publisher: Telltale

Platform(s): Windows, Ps4(reviewed), Xbox One

Release Date: December 13th, 2016

MSRP: $4.99

The final chapter is here. After a few months and being a little less than impressed with the installments following episode one of Batman the Telltale Series I’ve played episode 5 and completed what is sure to only be the first of many seasons. Despite my fears that the episodes weren’t improving on their own merits, I have to say City of Light puts a nice bow on season one as a whole.

Episode 4 ended in a unique place leaving players in a different start depending on what foe they chose to tackle in episode 4’s climax. I picked Harvey Dent’s assault on Wayne Manor as the priority in Guardian of Gotham, so I had only the Penguin, and Lady Arkham left to deal with. This path leads to some strong bonds being built with Gordon through my apprehension of Cobblepot, but the real big bad here is Lady Arkham, and that is where things get interesting.batman-the-telltale-series-episode-5-review-3

I’ve refrained from revealing the identity of Lady Arkham in any of these reviews as I believe the way Batman’s Telltale universe puts old Batman characters in new interesting roles is one of it’s strongest features. From Harvey Dent’s relationship with Selina Kyle and how over five episodes that affect his relationship with Bruce and eventual transformation into Two-Face, to Bruce’s past with Oswald Cobblepot.

City of Light plays out rather quickly, in it’s about an hour and a half of gameplay it manages to bleed some sympathy into the plight of Lady Arkham, and pull your heartstrings with Bruce’s love for his butler and guardian Alfred Pennyworth.Most importantly, however, to me as a long time Batman fan flip the mythos on its head by painting Thomas Wayne as a monster.batman-the-telltale-series-city-of-light-3-600x338

Episode 5 did, however, give me a bit of a headache on the technical end. Choppy frame drops persisted throughout the first act, sometimes dropping below 20 FPS and the game briefly crashed during the final act. It was easy enough to load back in, but a patch is needed. I can’t imagine this game is all that taxing on my PS4 Pro’s processor.

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One of these things is not like the others

 

On its own Episode 5 is no stand out piece. It does do a great job of tieing up the loose ends in a Batman story I’ve been invested in for months and alludes to the Clown Prince of Crime as Season 2’s big bad. If the issues on the technical end could be worked out( though that seems like an issue for the series as a whole), I’d have no real gripes with City of Light. If you’ve come this far certainly, see it through to the end.

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Top 5

Top 5: Bromances In Video Games

As I draw towards the end of Final Fantasy XV and get myself into review mode, something came to mind. The thing that makes this game amazing is the story of four bros out to conquer the world. Sure, our villain’s motivations may be unclear, and I’m not really sure what Reevus is doing here at all, but Noctis, Ignis, Prompto, and Gladiolus are what make the game work. So I’ve taken it upon myself to compile my list of the top five bromances in video games.

5. Marcus and Dom (Gears of War Series)4765591-vecnwd4olhhcpln7hikl

Although Marcus may not have his best pal Dom around any more int Gears of War 4, the original trilogy starts with Dom getting his bro out of an old prison cell. Sure, it may be to go fight the Locust Horde, but it’s still a nice gesture. Over the course of three games the Gears series paints a picture of a powerful friendship between Marcus and Dom and even beyond their bond, Gears is a game about bros in general. I’m sure you’ve all got fond memories of chainsawing Locust grubs as Marcus, Dom, Cole, and Baird with your pals, for that Marcus and Dom get number 5.

4.Drake and Sully (Uncharted Series)maxresdefault1

At the start of Uncharted the relationship between everyone’s favorite loveable douchebag Nate Drake and cigar-chomping pilot Victor Sullivan may seem like more of a mentor-mentee scenario, and in many ways it is. However, over the course of 4 games, I think it becomes evident through the many quips and dangerous scenarios Drake pulls Sully back into over the years, that deep down they’re just two bros having a great time exploring ancient ruins, as bros due. Drake and Sully are number 4.

3. Ratchet and Clankratchetclank

Ratchet was just a Lombax dreaming of being a real hero when a tiny little robot defect crashed into his life and became his best bro. With Clank by his side, Ratchet fulfilled his dream of becoming a galactic ranger defeated the evil Dr. Nefarious time and time again and even discovered more of his kind. Not to mention that excellent reboot and not so great film. Ratchet and his metallic bro Clank are number 3.

2. Jak and Daxter2274211-jakdaxter04_35706_screen

Before Naughty Dog created Drake and Sully the Dev’s created an even more memorable gaming bromance with Jak and Daxter. Daxter is the goofy loudmouth sidekick of our mute hero Jak and even being turned into an ocelot couldn’t stop him from helping Jak learn about the precursors and eventually make his way to the bleak future of Jak II. While Jak can’t exactly quip back in the first game until he gets over that whole mute thing. Daxter does a good enough job of talking for the both of them all while having his bros back. Naughty Dog’s original bromance is number 2.

 

1.Noctis, Ignis, Prompto, and Gladiolusffxv-pax-shot-1

Number one won’t come as much of a surprise, you knew where this was going. It was Final Fantasy XV that got me thinking of gaming Bromance in the first place. Noctis and his pals through their journey across Insomnia go through more than just the fun road trip aspects of a brocation. They tell a story that ends up being more about the friendship they all share, maybe that’s because the games main story is a confusing mess, but just the same, Noctis, Ignis, Prompto, and Gladiolus are my number 1 bromance in video games.

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