Quick look, Review

Review: Blaster Master Zero

Game: Blaster Master Zero

Developer: Inti Creates

Publisher: Inti Creates

Platforms: 3DS, Switch (reviewed)

Release Date: March 3rd, 2017 (Jap) March 9th, 2017 (US EU)

Price: $9.99

Blaster Master released for the NES back in 1988. As I wasn’t even a thought in the 80’s I didn’t pick up the Sunsoft title until sometime in the late 90’s. My number one memory of Blaster Master was its difficulty. I mean, maybe I’m overplaying it, I was a kid after all. I don’t recall getting past the third or fourth area in the original. So when Blaster Master Zero came out on the Nintendo Switch, I couldn’t wait to dive in, once I was done with Zelda of course.17362773_1482790535066635_1101775072318594247_n

Blaster Master Zero keeps the more absurd parts of the original titles setup. You play as a young man named Jason, who on some future mutant infested version of earth, stumbles upon a frog he names Fred. Fred jumps down a hole leading to a massive underground facility. In said facility, Jason locates Sophia III, a tank with some impressive firepower, along with a mysterious girl named Eve. With Eve and Sophia III, Jason begins his journey to find Fred, and inevitably stop the evil mutants.

Zero has that old Metroid feel, that I love. You’ll move across a 2D plane both in and out of your tank in search of mutants to fight and upgrades for both Jason and the tank. Upgrades and maps for each area are usually found in caves that can only be entered while on foot. Once you enter these zones, you’ll shift to a top-down perspective that is, unfortunately, Blaster Master Zero’s greatest weakness.17457383_1482790215066667_1579743541823612364_n

I never thought the top-down segments of the original Blaster Master were especially fun, and that remains true in Zero.  Don’t get me wrong, the sprite and environment designs are nice but the gameplay is unchallenging and sort of dull. You gain a vast amount of weapons throughout your journey and the way weapon use is tied to your current hit points forces you to fluctuate your weapon use, but the enemies aren’t very challenging. I’d much rather play more in tank mode, and unfortunately for me, only about two out of the nine bosses are fought in Sophia III.

The early parts of Zero are essentially an exact remake of the original game as far as I can tell. As I progressed through later areas with ease, I started to wonder if later areas had been dumbed down. After some research, It seems entire areas had, in fact, been retooled. Mostly beneficial improvements were made, the map is a bit more guiding about your next objective but you have access to no mini-map, so it doesn’t feel too coddling. Checkpoints are also more abundant, fall damage is still very punishing outside of the tank, so be careful.

For anyone with familiar with the Inti Creates Megaman inspired game Gunvolt, the inspiration in the art is clear as day.17362565_1482790915066597_3499186190672335031_n

Blaster Master Zero is a fun adventure in nostalgia. It gave me an opportunity to finish a game that has evaded completion since I was in elementary school. It doesn’t feel challenging in the way the original did but it is certainly a step up from that horrid Wii version Blaster Master. For $10.00, it’s a fun game to fool around with once you’re done with Zelda, but nothing phenomenal.  If the Switch had a larger library I probably would’ve abandoned Blaster Master Zero about two hours in, I’m glad I didn’t though, and if you have any love for the original it’s worth a look.

Score: 7 out of 10

 

 

 

 

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Top 5

Top 5: Video Game Swords

Ah, crap, here we are again. I’m sitting on a few games and won’t be review ready for a few more days. In the meantime, I thought I could satiate the masses with some more of this buzz feed bullshit. That’s right it’s time for another top 5.

So swords are pretty neat. Just a big hunk of pointy metal, in the real world they’re typically pretty boring. In video games, however, they’re over the top monstrosities of death. So let’s get into my top 5 swords in video games.

5. Z-Saber ( Megaman X):

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The Z-Saber is a lightsaber like energy sword used by Zero in the Megaman X series. As far as swords typically go the whole “energy sword” thing has been done to death, but we can give Zero some credit for doing it while it was still cool. It’s not so much the design of the weapon itself but the way it has become such an iconic part of the character that puts the Z-Saber in at number five.

 

4. Rebellion ( Devil May Cry):

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In the Devil May Cry series, Dante wields a massive Claymore by the name of Rebellion. All though it looks pretty standard save for the skulls and what not, this magical blade is Dante’s only keepsake from his father, Sparda. The Sword was otherwise ordinary until Dante’s blood awakened its magic potential. This magic demon blade is number four.

3. Brotherhood (Final Fantasy 10)

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Final Fantasy 10’s protagonist Tidus, lucks into a pretty badass blade by the name of Brotherhood.Given to him by his pal Wakka the night before the party sets out from Besaid village. It was originally a gift for Wakka’s brother, Chappu. Chappu died before ever using it. Beyond it’s back story, the look of Brotherhood is what sets it apart. Originally designed to show off the graphical capabilities of the PS2, the blade appears to be made of pure water; you can even see bubbles rising to the surface in combat. For moving back story and visual WOW, Brotherhood wins number three.

 

 2. Crissaegrim (Castlevania Symphony Of The Night):

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We all know the old story, Father and son kill Dracula, Father uses remains of an ancient weapon to forge a blade of pure death. After Alucard and Simon had defeated Dracula, Alucard returned to his old tomb; There he found the remains of his father’s old weapon, the Vampire Killer. By combing these remains with that of Glaciem and Igneas, the elemental swords of the underworld. The blade kept traits from all three, From vampire killer, it gained the ability to paralyze enemies, from Glaciem it acquired the icy  capability to drain the life, and from Igneas, a fiery touch that can melt any armor. If that all sounds badass that’s because it is, Crissaegrim is number two.

1.The Master Sword ( The Legend of Zelda):

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You knew it was coming and sure I can admit, there are swords more visually stunning and far more powerful than that of the Master Sword. I dare you to name a more iconic one, though. The blade of evil’s bane is number one, not because it’s flashy or all ending but because it’s one of those few pieces of video game history that even those who don’t play video games may know about. Now if only we could make them realize that Zelda is a girl. The number one video game sword of all time is Link’s trusty MAster Sword, the blade of evils bane.

Thanks for reading, follow me for more nonsense articals as well as news and reviews.

 

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